Uk2000 Stansted Serial

Stansted

This weekend I will be releasing Heathrow and Humberside versions for P3DV4. For Heathrow I have replaced the main Radar with a new model that works in P3DV4, Wigwag replaced and an option to use default approuch light.The main problem was to find some sort of SafeDock, the old code does not want to work in V4 and I have no alternative but to use the third party software called 'SODE'at (Free software)This software enables me to use conditional object display, the first version of the safeDock is very very simple, basically it will display 'STOP' at the appropriate point. Not exactly a full system, but it's a starting point, I will improve the functionality over time.

I dont like to force users to install another addon, so if dont want to install SODE, then you dont have to, you will get a static model of the safedock instead.Please be aware this update to Heathrow is not a real world update, Im sure there must have been changes at the real airport, but that's is not reflected here.If you want Install SODE, please do so in preparation for this release, but you can do it afterwards if you wish. This system will also be used at the other airport with safedocks, including an update to Manchester.There will be no addon vehicle animations at Heathrow, (you will get your normal default P3D vehicles, if you have it turned on) none of that code works in P3DV4. I dont have any method to make a replacement either, so expect to be without this element for some time. (applies to all Xtreme airports), but on the positive side it should improve performance as this old FS2002 code was always a big draw of FPS.« Last Edit: July 07, 2017, 08:37:24 AM by Gary Summons »Logged. I see no logic in that, seams like a silly action to take, There nothing wrong in other sims.

Freedom of choose is important here, and I will continue to give that freedom.I for one would prefer a 100% forward looking approach. (Pun intended!)The way we are going now we have reduced features in v4 airfields let alone use of newer features and capabilities. I am glad of course for anything more than default, but I fear the direction of travel is towards a 'well it will do' attitude rather than enthusiastic embracing of what I consider to be the future. Who else is going to UK airports to the best possible level for v4 apart from Gary?Anyway, what do I know about.a) the economics of what sells to whob) the workflow and Garys bespoke tools.I just dont feel hopeful that we'll get specular ground textures, windsocks again, and other boundary pushing elements like dynamic lighting anytime in the next couple of yearsLogged. 'well it will do', err?, I have never taken that attitude, and I do find that remark offensive.I'm working my best to give you guys airports that work in P3DV4. Support for other sims has nothing to do using different materials or methods. A balance has to be struck between performance and effect.

Just because something is possible to do, doesn't mean you have to use it. I'm also a unity programming, I know how to make PBR materials, animations, cloth physics,dynamic lighting ect, but you cant cram this stuff into a design without considering the overall big picture, performance Vs effect Vs time(cost).I have multiple products spanning 12 years, each using a evolving method based on the time it was made.

I will continue to improve elements and methods over time as I've always done, keeping a balance between improvements, performance, new airports and airport updates, I will not focus on one thing only.As for your specific 'specular ground textures'. 'Windsocks' and 'Dynamic Lighting'I was going to introduce a more detailed ground material for the new Gatwick.

I have already explained that the old windsock does not work in P3D due to P3D BUGS, and I will remake one using 'SODE', remember there is no inbuilt conditional scenery system in P3D and is why it has always been tricky to have interactive scenery.As for 'boundary pushing elements like Dynamic Lighting' Maybe you can explain what you think that means and what I should be doing differently then?A 'Dynamic light' is a light that moves, or a light that you want to illuminate a moving object. Rule number one in dynamic lighting is keep your lights down to a bare minimum as each light means the screen is drawn each time for each dynamic light point (adding light to the scene buffer). Airport building scenery doesn't move, so all I need to do is make sure the static building meshes can accept a dynamic light from other sources. (moving light/scenery)The static scenery can be done using 'baked' lighting, which has no performance hit. I see no logic in that, seams like a silly action to take, There nothing wrong in other sims. Freedom of choose is important here, and I will continue to give that freedom.The logic in that is that the time you need to maintain, support and troubleshoot items for 'X' number of platforms (FS9?,FSX, FSX-SE, P3D v3, etc.) is time that could be spent towards making new things/innovations or improvements for the new platform, and there is really no logic in keeping supporting more platform that will be progressively abandoned.

Makes sense to me.Logged. Makes sense to me.It may make sense to you, but you aren't the one who is making a living out of it.The majority of flight simmers are not solely using P3D/4, so why would Gary want to lose more than half of his business?P3D4 is the most expensive platform and has dubious licensing arrangements. There is plenty of life in the other simulators, each of which contributes something to this hobby.You may wish for P3d4 to come out on top to justify your investment, but you are in a minority.Dave.Logged. I am happy that Gary intends to keep on releasing versions of his airports for simulators prior to P3D version 4.

I have noted the posts on this forum describing problems with UK2000 airports and P3D v4 for some users, and it makes me very hesitant to 'upgrade' at this time. I will probably have to bite the bullet at some point, but I am not going to do it until I need to do it. I suspect that a LOT of people will carry on using FSX for some time to come (particularly considering the somewhat vague legal situation with different versions of P3D), so dropping these users in an instant does not sound all that fair (or financially logical where Gary is concerned). Anyway, Gary has already indicated that he will still be releasing FS9 versions of his airports until he has 'completed the set', so dumping FSX is highly unlikely!What we have to remember here is that Gary is a 'one man development' company (although admittedly with an impressive team of beta testers to back him up) Despite this, he builds good quality airports at a pretty decent pace. Some developers take up to two years to build a large airport, and it is only because they have multiple teams that they are able to deliver the same number of products in a similar time frame. I much prefer to see Gary maintain this momentum (at least until he has completed the UK set of large airports), rather than spend additional time trying to add all sorts of fancy features that would only be available in one product.

Uk2000 Stansted Serial

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He can think about adding those new features when (if) P3D v4 'takes over the world'« Last Edit: July 08, 2017, 06:31:29 AM by Christopher Low »Logged. David made a very good point 'dubious licensing arrangements'We all know 99% of LM Sales are to Leisure customers, the very thing there licence does not allow. Everyone including LM is overlooking this fact, but it's possible that Microsoft who gave the licence to LM or Dovetail Games who have the Leisure Licence may issue a lawsuit againt LM stopping this.

Uk2000 Edinburgh

Quote: Original Posted By deele058Here you goThanks a lot, mate.But the aircraft dosn't work at all: seen from the VC some visual part are missing (engines nacelles, the board itself, ceilng and door textures etc), the engines don't keep spinning, and the elevator command don't work (stays blocked in the nose up position, making level flight impossible).I suppose that some gauge or DLL are missing, or more probably are there but detect that the aircraft was not legally installed but simply copied into FSX.Is it your rip? In this case you could check if everything is included (maybe the carenado's installer exe has written something elsewhere?). If you don't find anything, then the original installer is required to make this bird fly, no rip will do.Thanks, anyway. Quote: Original Posted By pierrot78Thanks a lot, mate.But the aircraft dosn't work at all: seen from the VC some visual part are missing (engines nacelles, the board itself, ceilng and door textures etc), the engines don't keep spinning, and the elevator command don't work (stays blocked in the nose up position, making level flight impossible).I suppose that some gauge or DLL are missing, or more probably are there but detect that the aircraft was not legally installed but simply copied into FSX.Is it your rip? In this case you could check if everything is included (maybe the carenado's installer exe has written something elsewhere?). If you don't find anything, then the original installer is required to make this bird fly, no rip will do.Thanks, anyway.I am sorry to hear that. It isn't my rip, I don't even have FSX installedHere's the link to the original poster, perhaps someone came with a solution.